Last week the highly anticipated game Flower was released for PS3 via PSN. I had heard a lot of hype around this game. Rather than a high intensity kill fest, it was supposed to be a very relaxing experience more than a game. I liked the idea, and for only $10 was ready to give it a try. After getting the software loaded I jumped right in. The idea is that you control a gust of wind. Tilting the six-axis controller determines the direction the wind will blow, and holding a button will cause the wind to build up speed. You guide the gust of wind into flowers. Each time you connect with a flower, the flower blooms and adds a petal to the trail of the wind gust. Bloom enough flowers and a section of the map comes alive with color. As advertised, it is a very relaxing experience. It is a game to the extent that there are loose objectives, a start, and an end, but really it is more something to do for the simple pleasure of the experience, like doodling or hanging your hand out of the car window. If you have a spare ten-spot, and an open mind, I definitely recommend downloading this software.
I also watched a video published by the games creators. In the video they describe Flower as a new experience in gaming, a video game poem, and something that will elicit an emotional response. I can agree with the first two items, but I draw the line at the third. Flower is definitely more experience type play than gaming play, and I can see the parallels with poetry. I'm not buying the emo BS though. When I think of emotional response, I think happy, sad, angry, etc. I get none of those from "experiencing" this "poem". The emo bit is just new age nonsense to my ears. Fortunately, it doesn't detract from the experience.